15 research outputs found

    Eyes Alive

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    For an animated human face model to appear natural it should produce eye movements consistent with human ocular behavior. During face-to-face conversational interactions, eyes exhibit conversational turn-taking and agent thought processes through gaze direction, saccades, and scan patterns. We have implemented an eye movement model based on empirical models of saccades and statistical models of eye-tracking data. Face animations using stationary eyes, eyes with random saccades only, and eyes with statistically derived saccades are compared, to evaluate whether they appear natural and effective while communicating

    Evaluating Perceived Trust From Procedurally Animated Gaze

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    Adventure role playing games (RPGs) provide players with increasingly expansive worlds, compelling storylines, and meaningful fictional character interactions. Despite the fast-growing richness of these worlds, the majority of interactions between the player and non-player characters (NPCs) still remain scripted. In this paper we propose using an NPC’s animations to reflect how they feel towards the player and as a proof of concept, investigate the potential for a straightforward gaze model to convey trust. Through two perceptual experiments, we find that viewers can distinguish between high and low trust animations, that viewers associate the gaze differences specifically with trust and not with an unrelated attitude (aggression), and that the effect can hold for different facial expressions and scene contexts, even when viewed by participants for a short (five second) clip length. With an additional experiment, we explore the extent that trust is uniquely conveyed over other attitudes associated with gaze, such as interest, unfriendliness, and admiration

    A Covered Eye Fails To Follow an Object Moving in Depth

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    To clearly view approaching objects, the eyes rotate inward (vergence), and the intraocular lenses focus (accommodation). Current ocular control models assume both eyes are driven by unitary vergence and unitary accommodation commands that causally interact. The models typically describe discrete gaze shifts to non-accommodative targets performed under laboratory conditions. We probe these unitary signals using a physical stimulus moving in depth on the midline while recording vergence and accommodation simultaneously from both eyes in normal observers. Using monocular viewing, retinal disparity is removed, leaving only monocular cues for interpreting the object\u27s motion in depth. The viewing eye always followed the target\u27s motion. However, the occluded eye did not follow the target, and surprisingly, rotated out of phase with it. In contrast, accommodation in both eyes was synchronized with the target under monocular viewing. The results challenge existing unitary vergence command theories, and causal accommodation-vergence linkage

    Heuristics in the brain : using time and causality information to generate predictive movements

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    In order to overcome processing delays, the brain is able to generate predictive movements. However, for such movements to be effective the brain must also anticipate the future state of the world based on relatively simple rules. Two such heuristics were examined: the use of regular time intervals to predict periodic events, and the tendency of interacting objects to behave in a causally plausible way. Eye movements of human observers were recorded while viewing stimuli that either moved after a predictable time delay, or that moved in concordance with or in violation of the rules of causality. For some tasks, manual responses were recorded as well. The following effects were observed: for the time experiment, when a subject had to respond with both an eye movement and a hand movement, the responses occurred later than when either modality was tested in isolation. It is evidence that simultaneous, separate motor responses do not have free access to a common timing system; each required response drains attentional resources, even if there is but a single interval to be timed. For the causality experiments, subjects consistently made predictive eye movements in the causally-plausible direction of target motion, even though the target moved implausibly 50% of the time. It shows that causality is indeed a heuristic that can serve as a basis for predictive movements. For the same stimulus, the perception of causality was sensitive to specific physical parameters and varied according to the individual subject and prior training, while the predictive movements were less sensitive to individual stimulus characteristics. Overall, heuristics appear to be based on information integrated over multiple stimuli, designed to produce an optimized response that minimizes average error.(MED 3) -- UCL, 201

    Saccade adaptation alters smooth pursuit velocity of small, but not large objects

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    A Common Mechanism Modulates Saccade Timing During Pursuit and Fixation

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    Smooth pursuit is punctuated by catch-up saccades, which are thought to automatically correct sensory errors in retinal position and velocity. Recent studies have shown that the timing of catch-up saccades is susceptible to cognitive modulation, as is the timing of fixational microsaccades. Are the timing of catchup and microsaccades thus modulated by the same mechanism? Here, we test directly whether pursuit catch-up saccades and fixational microsaccades exhibit the same temporal pattern of task-related bursts and subsidence. Observers pursued a linear array of 15 alphanumeric characters that translated across the screen and simultaneously performed a character identification task on it. At a fixed time, a cue briefly surrounded the central element to specify it as the pursuit target. After a random delay, a probe (E or 3) appeared briefly at a randomly selected character location, and observers identified it. For comparison, a fixation condition was also tested with trial parameters identical to the pursuit condition, except that the array remained stationary. We found that during both pursuit and fixation tasks, saccades paused after the cue and then rebounded as expected but also subsided in anticipation of the task. The time courses of the reactive pause, rebound, and anticipatory subsidence were similar, and idiosyncratic subject behavior was consistent across pursuit and fixation. The results provide evidence for a common mechanism of saccade control during pursuit and fixation, which is predictive as well as reactive and has an identifiable temporal signature in individual observers. NEW & NOTEWORTHY During natural scene viewing, voluntary saccades reorient the fovea to different locations for high-acuity viewing. Less is known about small “microsaccades” that also occur when fixating stationary objects and “catch-up saccades” that occur during smooth pursuit of moving objects. We provide evidence that microsaccade and catch-up saccade frequencies are generally modulated by the same mechanism. Furthermore, on a finer time scale the mechanism operates differently in different observers, suggesting that neural saccade generators are individually unique

    Peripheral targets attenuate miniature eye movements during fixation

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    Abstract Fixating a small dot is a universal technique for stabilizing gaze in vision and eye movement research, and for clinical imaging of normal and diseased retinae. During fixation, microsaccades and drifts occur that presumably benefit vision, yet microsaccades compromise image stability and usurp task attention. Previous work suggested that microsaccades and smooth pursuit catch-up saccades are controlled by similar mechanisms. This, and other previous work showing fewer catch-up saccades during smooth pursuit of peripheral targets suggested that a peripheral target might similarly mitigate microsaccades. Here, human observers fixated one of three stimuli: a small central dot, the center of a peripheral, circular array of small dots, or a central/peripheral stimulus created by combining the two. The microsaccade rate was significantly lower with the peripheral array than with the dot. However, inserting the dot into the array increased the microsaccade rate to single-dot levels. Drift speed also decreased with the peripheral array, both with and without the central dot. Eye position variability was higher with the array than with the composite stimulus. The results suggest that analogous to the foveal pursuit, foveating a stationary target engages the saccadic system likely compromising retinal-image stability. In contrast, fixating a peripheral stimulus improves stability, thereby affording better retinal imaging and releasing attention for experimental tasks
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